Masters of martial arts and the powers of the mind, these enlightened warriors use their inner senses rather than brute strength to rule the battlefield. Magic users as well, they can train their bodies to heal by means of the art of meditation.
A Qai Monk relies on its unarmed skill offensively and its evasion and unarmed defensively.
Qai Monks begin with 2 spell circles and one martial art. Additional martial arts are available at certain levels of Unarmed skill.
Click on the column header to sort by that column, or click on the circle name to see details about that ability. For an explanation of magic and its use, see the About Magic page. For an explanation of martial arts and their use, see the Martial Arts page.
Basic Astral Prime spells may be learned from Ishne in the Lyceum. Intermediate Astral Prime spells may be learned from the Astral Prime tome sold in the Lyceum.
Basic offensive warding spell. You may charge this spell by adding a 1, 2 or 3 modifier when cast (e.g. cast <target> 3) to have it take additional roundtime and do more damage. You may specify the spell's element from the list available to you in abilities info. This spell's offensive and damage quality are improved by focus items.
The caster uses this orison to call to the surrounding invisible spirits for aid to help strike down a foe.
This spell can be invested with extra effort by adding 1, 2 or 3 modifier when cast (e.g. cast <target> 3). Damage will scale accordingly, as will roundtime.
The caster calls upon his deity to decrease the weight of heavy items, lowering his burden.
The caster calls upon the heavens to calm the target, making it non-aggressive. This only works on simpler creatures.
The caster calls upon the heavens to empower the target with stamina and fortitude. The bonus scales with channeling skill.
This incantation puts the caster more in tune with his deity and the astral attributes that surround him, increasing his power over his magic. The bonus scales with channeling skill.
This spell allows the caster to give himself a protecting shield supplied by his deity that will prevent astral warding spells from harming him. The effect depends on the caster's channeling skill to protect him.
The caster calls upon his deity to surround him with a small bit of the god's power to protect him from physical harm. The effect depends on the caster's channeling skill to protect him.
Provides a chance to block physical attacks and bolt spells and grants additional armor resistance against physical damage based on Wisdom and Channeling. Armor too heavy for one's profession interferes with this effect. This is a primary defensive ability.
The caster calls forth a shifting mist that searches the veil for its connection with the target. The mist then shows the area where the connection occurs. Without much practice, the exact location of the target's connection is not always accurate.
15 essence, 2 willpower
Warding spell that removes spell effects from the targeted person, item, or room. This spell's offensive quality is improved by focus item quality.